CubicBezier
class CubicBezier extends Bezier
A node for drawing a cubic Bézier curve.
import {makeScene2D, CubicBezier} from '@wangyaoshen/locus-2d';
import {createRef} from '@wangyaoshen/locus-core';
export default makeScene2D(function* (view) {
const bezier = createRef<CubicBezier>();
view.add(
<CubicBezier
ref={bezier}
lineWidth={4}
stroke={'lightseagreen'}
p0={[-200, -100]}
p1={[100, -100]}
p2={[-100, 100]}
p3={[200, 100]}
end={0}
/>
);
yield* bezier().end(1, 1);
yield* bezier().start(1, 1).to(0, 1);
});
Constructors
constructor
Parameters
props: CubicBezierProps
Bezier.constructorProperties
absolutePosition
readonly public absolutePosition: SimpleVector2SignalCubicBezier
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.
If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.
Unlike position, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Bezier.absolutePositionabsoluteRotation
readonly public absoluteRotation: SimpleSignalnumberCubicBezier
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.
If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.
Inherited fromBezier.absoluteRotationabsoluteScale
readonly public absoluteScale: SimpleVector2SignalCubicBezier
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.
If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.
Unlike scale, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Bezier.absoluteScalealignContent
readonly public alignContent: SimpleSignalFlexContentCubicBezier
Bezier.alignContentalignItems
readonly public alignItems: SimpleSignalFlexItemsCubicBezier
Bezier.alignItemsalignSelf
readonly public alignSelf: SimpleSignalFlexItemsCubicBezier
Bezier.alignSelfantialiased
readonly public antialiased: SimpleSignalbooleanCubicBezier
Bezier.antialiasedarrowSize
readonly public arrowSize: SimpleSignalnumberCubicBezier
Controls the size of the end and start arrows.
To make the arrows visible make sure to enable startArrow and/or
endArrow.
Bezier.arrowSizebasis
readonly public basis: SimpleSignalFlexBasisCubicBezier
Bezier.basisbottom
readonly public bottom: SimpleVector2SignalCubicBezier
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in the parent space.
Inherited fromBezier.bottombottomLeft
readonly public bottomLeft: SimpleVector2SignalCubicBezier
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner in the parent space.
Inherited fromBezier.bottomLeftbottomRight
readonly public bottomRight: SimpleVector2SignalCubicBezier
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner in the parent space.
Inherited fromBezier.bottomRightcache
readonly public cache: SimpleSignalbooleanCubicBezier
Bezier.cachecachePadding
readonly public cachePadding: SpacingSignalCubicBezier
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
Bezier.cachePaddingchildren
Inherited from Bezier.childrenclip
readonly public clip: SimpleSignalbooleanCubicBezier
Bezier.clipclosed
readonly public closed: SimpleSignalbooleanCubicBezier
Whether the curve should be closed.
Closed curves have their start and end points connected.
Inherited fromBezier.closedcomposite
readonly public composite: SimpleSignalbooleanCubicBezier
Bezier.compositecompositeOperation
readonly public compositeOperation: SimpleSignalGlobalCompositeOperationCubicBezier
Bezier.compositeOperationcreationStack
readonly public creationStack?: string
Bezier.creationStackdirection
readonly public direction: SimpleSignalFlexDirectionCubicBezier
Bezier.directionelement
public element: HTMLElement
Bezier.elementend
readonly public end: SimpleSignalnumberCubicBezier
A percentage from the start after which the curve should be clipped.
The portion of the curve that comes after the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0 means the very start of the curve (accounting for the
startOffset) while 1 means the very end (accounting for the
endOffset).
Bezier.endendArrow
readonly public endArrow: SimpleSignalbooleanCubicBezier
Whether to display an arrow at the end of the visible curve.
Use arrowSize to control the size of the arrow.
Bezier.endArrowendOffset
readonly public endOffset: SimpleSignalnumberCubicBezier
The offset in pixels from the end of the curve.
This property lets you specify where along the defined curve the actual
visible portion ends. For example, setting it to 20 will make the last
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use end
instead.
Bezier.endOffsetfill
readonly public fill: CanvasStyleSignalCubicBezier
Bezier.fillfilters
readonly public filters: FiltersSignalCubicBezier
Bezier.filtersfontFamily
readonly public fontFamily: SimpleSignalstringCubicBezier
Bezier.fontFamilyfontSize
readonly public fontSize: SimpleSignalnumberCubicBezier
Bezier.fontSizefontStyle
readonly public fontStyle: SimpleSignalstringCubicBezier
Bezier.fontStylefontWeight
readonly public fontWeight: SimpleSignalnumberCubicBezier
Bezier.fontWeightgap
readonly public gap: Vector2LengthSignalCubicBezier
Bezier.gapgrow
readonly public grow: SimpleSignalnumberCubicBezier
Bezier.growisClass
public isClass: boolean
Bezier.isClassjustifyContent
readonly public justifyContent: SimpleSignalFlexContentCubicBezier
Bezier.justifyContentkey
readonly public key: string
Bezier.keylayout
readonly public layout: SimpleSignalLayoutModeCubicBezier
Bezier.layoutleft
readonly public left: SimpleVector2SignalCubicBezier
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parent space.
Inherited fromBezier.leftletterSpacing
readonly public letterSpacing: SimpleSignalnumberCubicBezier
Bezier.letterSpacinglineCap
readonly public lineCap: SimpleSignalCanvasLineCapCubicBezier
Bezier.lineCaplineDash
readonly public lineDash: SimpleSignalnumber[]CubicBezier
Bezier.lineDashlineDashOffset
readonly public lineDashOffset: SimpleSignalnumberCubicBezier
Bezier.lineDashOffsetlineHeight
readonly public lineHeight: SimpleSignalLengthCubicBezier
Bezier.lineHeightlineJoin
readonly public lineJoin: SimpleSignalCanvasLineJoinCubicBezier
Bezier.lineJoinlineWidth
readonly public lineWidth: SimpleSignalnumberCubicBezier
Bezier.lineWidthmargin
readonly public margin: SpacingSignalCubicBezier
Bezier.marginmaxHeight
readonly public maxHeight: SimpleSignalLengthLimitCubicBezier
Bezier.maxHeightmaxWidth
readonly public maxWidth: SimpleSignalLengthLimitCubicBezier
Bezier.maxWidthmiddle
readonly public middle: SimpleVector2SignalCubicBezier
The position of the center of this node.
When set, this shortcut property will modify the node's position so that the center ends up in the given place.
If the offset has not been changed, this will be the same as the
position.
When retrieved, it will return the position of the center in the parent space.
Inherited fromBezier.middleminHeight
readonly public minHeight: SimpleSignalLengthLimitCubicBezier
Bezier.minHeightminWidth
readonly public minWidth: SimpleSignalLengthLimitCubicBezier
Bezier.minWidthoffset
readonly public offset: Vector2SignalCubicBezier
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.
The value is relative to the size of this node. A value of 1 means as far
to the right/bottom as possible. Here are a few examples of offsets:
[-1, -1]- top left corner[1, -1]- top right corner[0, 1]- bottom edge[-1, 1]- bottom left corner
Bezier.offsetopacity
readonly public opacity: SimpleSignalnumberCubicBezier
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited fromBezier.opacityp0
readonly public p0: Vector2SignalCubicBezier
The start point of the Bézier curve.
p1
readonly public p1: Vector2SignalCubicBezier
The first control point of the Bézier curve.
p2
readonly public p2: Vector2SignalCubicBezier
The second control point of the Bézier curve.
p3
readonly public p3: Vector2SignalCubicBezier
The end point of the Bézier curve.
padding
readonly public padding: SpacingSignalCubicBezier
Bezier.paddingparent
readonly public parent: SimpleSignalnullNodevoid = ...
Bezier.parentposition
readonly public position: Vector2SignalCubicBezier
Represents the position of this node in local space of its parent.
Examples
Inherited fromBezier.positionproperties
readonly public properties: RecordstringPropertyMetadataany = ...
Bezier.propertiesratio
readonly public ratio: SimpleSignalnullnumberCubicBezier
Bezier.ratioright
readonly public right: SimpleVector2SignalCubicBezier
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parent space.
Inherited fromBezier.rightrotation
readonly public rotation: SimpleSignalnumberCubicBezier
Represents the rotation (in degrees) of this node relative to its parent.
Inherited fromBezier.rotationscale
readonly public scale: Vector2SignalCubicBezier
Represents the scale of this node in local space of its parent.
Examples
Inherited fromBezier.scaleshaders
Bezier.shadersshadowBlur
readonly public shadowBlur: SimpleSignalnumberCubicBezier
Bezier.shadowBlurshadowColor
readonly public shadowColor: ColorSignalCubicBezier
Bezier.shadowColorshadowOffset
readonly public shadowOffset: Vector2SignalCubicBezier
Bezier.shadowOffsetshrink
readonly public shrink: SimpleSignalnumberCubicBezier
Bezier.shrinksize
readonly public size: Vector2LengthSignalCubicBezier
Represents the size of this node.
A size is a two-dimensional vector, where x represents the width, and y
represents the height.
The value of both x and y is of type partials.Length which is
either:
number- the desired length in pixels${number}%- a string with the desired length in percents, for example'50%'null- an automatic length
When retrieving the size, all units are converted to pixels, using the
current state of the layout. For example, retrieving the width set to
'50%', while the parent has a width of 200px will result in the number
100 being returned.
When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.
Examples
Inherited fromBezier.sizeskew
readonly public skew: Vector2SignalCubicBezier
Represents the skew of this node in local space of its parent.
Examples
Inherited fromBezier.skewstart
readonly public start: SimpleSignalnumberCubicBezier
A percentage from the start before which the curve should be clipped.
The portion of the curve that comes before the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0 means the very start of the curve (accounting for the
startOffset) while 1 means the very end (accounting for the
endOffset).
Bezier.startstartArrow
readonly public startArrow: SimpleSignalbooleanCubicBezier
Whether to display an arrow at the start of the visible curve.
Use arrowSize to control the size of the arrow.
Bezier.startArrowstartOffset
readonly public startOffset: SimpleSignalnumberCubicBezier
The offset in pixels from the start of the curve.
This property lets you specify where along the defined curve the actual
visible portion starts. For example, setting it to 20 will make the first
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use start
instead.
Bezier.startOffsetstroke
readonly public stroke: CanvasStyleSignalCubicBezier
Bezier.strokestrokeFirst
readonly public strokeFirst: SimpleSignalbooleanCubicBezier
Bezier.strokeFirststyles
public styles: CSSStyleDeclaration
Bezier.stylestextAlign
readonly public textAlign: SimpleSignalCanvasTextAlignCubicBezier
Bezier.textAligntextDirection
readonly public textDirection: SimpleSignalCanvasDirectionCubicBezier
Bezier.textDirectiontextWrap
readonly public textWrap: SimpleSignalTextWrapCubicBezier
Bezier.textWrap