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Scene2D

class Scene2D extends GeneratorSceneView2Dimplements Inspectable

Constructors

constructor

Parameters

Overwrites GeneratorScene<View2D>.constructor

Properties

creationStack

creationStack?: string
Inherited from GeneratorScene.creationStack

experimentalFeatures

readonly experimentalFeatures: boolean

Whether experimental features are enabled.

Inherited from GeneratorScene.experimentalFeatures

lifecycleEvents

The scenes.LifecycleEvents of this scene.

Inherited from GeneratorScene.lifecycleEvents

logger

readonly logger: Logger
Inherited from GeneratorScene.logger

meta

Inherited from GeneratorScene.meta

name

readonly name: string

Name of the scene.

Will be passed as the second argument to the constructor.

Inherited from GeneratorScene.name

playback

Reference to the project.

Inherited from GeneratorScene.playback

previousOnTop

Should this scene be rendered below the previous scene during a transition?

Inherited from GeneratorScene.previousOnTop

random

Inherited from GeneratorScene.random

shaders

readonly shaders: Shaders
Experimental
This is an experimental feature. The behavior and API may change drastically between minor releases.
Inherited from GeneratorScene.shaders

slides

readonly slides: Slides
Inherited from GeneratorScene.slides

sounds

readonly sounds: Sounds
Inherited from GeneratorScene.sounds

timeEvents

readonly timeEvents: TimeEvents
Inherited from GeneratorScene.timeEvents

variables

Inherited from GeneratorScene.variables

Accessors

firstFrame

public get firstFrame(): number

The frame at which this scene starts.

Inherited from GeneratorScene.firstFrame

lastFrame

public get lastFrame(): number

The frame at which this scene ends.

Inherited from GeneratorScene.lastFrame

LifecycleEvents

public get LifecycleEvents(): LifecycleEvents

The scenes.LifecycleEvents of this scene.

Deprecated

Use lifecycleEvents instead.

Inherited from GeneratorScene.LifecycleEvents

previous

public get previous(): nullSceneunknown

The scene directly before this scene, or null if omitted for performance.

Inherited from GeneratorScene.previous

transitionDuration

public get transitionDuration(): number

Scene transition duration in frames.

Inherited from GeneratorScene.transitionDuration

Methods

canTransitionOut

public canTransitionOut(): boolean

Is this scene in the SceneState.CanTransitionOut state?

Inherited from GeneratorScene.canTransitionOut

draw

Parameters

Overwrites GeneratorScene.draw

drawOverlay

public drawOverlayelement: unknownmatrix: DOMMatrixcontext: CanvasRenderingContext2D: void

Draw an overlay for the inspected element.

This method can be used to overlay additional information about an element on top of the animation.

Parameters


enterAfterTransitionIn

public enterAfterTransitionIn(): void

Enter the SceneState.AfterTransitionIn state.

Inherited from GeneratorScene.enterAfterTransitionIn

enterCanTransitionOut

public enterCanTransitionOut(): void

Enter the SceneState.CanTransitionOut state.

Inherited from GeneratorScene.enterCanTransitionOut

enterInitial

public enterInitial(): void

Enter the SceneState.Initial state.

Inherited from GeneratorScene.enterInitial

getDetachedNodes

public getDetachedNodes(): GeneratorNodevoidunknown

getNode

public getNodekey: any: nullNode

Parameters


getRealSize

public getRealSize(): Vector2

Get the real size of this scene.

Returns the size of the scene multiplied by the resolution scale. This is the actual size of the canvas onto which the scene is rendered.

Inherited from GeneratorScene.getRealSize

getSize

public getSize(): Vector2

Get the size of this scene.

Usually returns this.project.getSize().

Inherited from GeneratorScene.getSize

getView

public override getView(): View2D
Overwrites GeneratorScene.getView

inspectAttributes

public inspectAttributeselement: unknown: nullInspectedAttributes

Return the attributes of the inspected element.

This information will be displayed in the "Properties" panel.

Parameters

  • element: unknown

    The element to inspect.


inspectPosition

public inspectPositionx: numbery: number: unknown

Get a possible element to inspect at a given position.

Parameters

  • x: number

    The x coordinate.

  • y: number

    The y coordinate.


isAfterTransitionIn

public isAfterTransitionIn(): boolean

Is this scene in the SceneState.AfterTransitionIn state?

Inherited from GeneratorScene.isAfterTransitionIn

isCached

public isCached(): boolean

Is this scene cached?

Used only by GeneratorScene. Seeking through a project that contains at least one uncached scene will log a warning to the console.

Should always return true.

Inherited from GeneratorScene.isCached

isFinished

public isFinished(): boolean

Is this scene in the SceneState.Finished state?

Inherited from GeneratorScene.isFinished

next

public override next(): Promisevoid
Overwrites GeneratorScene.next

recalculate

public recalculatesetFrame: frame: number => void: Promisevoid

Recalculate the scene.

The task of this method is to calculate new timings stored in the cache. When this method is invoked, this.project.frame is set to the frame at which this scene should start (firstFrame).

At the end of execution, this method should set this.project.frame to the frame at which this scene ends (lastFrame).

Should trigger onRecalculated.

Parameters

Inherited from GeneratorScene.recalculate

registerNode

public registerNodenode: Nodekey?: string: string() => void

Parameters


reload

Reload the scene.

This method is called whenever something related to this scene has changed: time events, source code, metadata, etc.

Should trigger onReloaded.

Parameters

Inherited from GeneratorScene.reload

render

Render the scene onto a canvas.

Parameters

Inherited from GeneratorScene.render

reset

public override resetpreviousScene?: Sceneunknown: Promisevoid

Parameters

Overwrites GeneratorScene.reset

transformMousePosition

public transformMousePositionx: numbery: number: nullVector2

Transform the absolute mouse coordinates into the scene's coordinate system.

Parameters

  • x: number

    The x coordinate.

  • y: number

    The y coordinate.


update

public update(): void

Update the view.

Invoked after each step of the main generator. Can be used for calculating layout.

Can modify the state of the view.

Inherited from GeneratorScene.update

validateInspection

public validateInspectionelement: unknown: unknown

Check if the inspected element is still valid.

If a scene destroys and recreates its components upon every reset, the reference may no longer be valid. Even though the component is still present. This method should check that and return a new reference.

Parameters

  • element: unknown

    The element to validate.

Events

onCacheChanged

public get onCacheChanged(): SubscribableValueEventCachedSceneData

Triggered when the cached data changes.

Inherited from GeneratorScene.onCacheChanged

onRecalculated

public get onRecalculated(): SubscribablevoidEventHandlervoid

Triggered after scene is recalculated.

Inherited from GeneratorScene.onRecalculated

onReloaded

public get onReloaded(): SubscribablevoidEventHandlervoid

Triggered when the scene is reloaded.

Inherited from GeneratorScene.onReloaded

onRenderLifecycle

Triggered at various stages of the render lifecycle with an event title and a Context2D.

Inherited from GeneratorScene.onRenderLifecycle

onReset

public get onReset(): SubscribablevoidEventHandlervoid

Triggered when the scene is reset.

Inherited from GeneratorScene.onReset

onThreadChanged

public get onThreadChanged(): SubscribableValueEventnullThread

Triggered when the main thread changes.

Inherited from GeneratorScene.onThreadChanged